Genre | Action, Roguelike, Musical |
Developers | Alexandre Kadri, Paul Hebbinckuys |
Release Date | 29 Apr, 2022 |
Context | Full time (1 year 4 months) |
Platforms | • |
Temp Zero is a minimalist roguelike which mixes intense action and musical bullet hell.
Fight enemies which attack to the beat, choose perks, defeat the final boss, unlock new weapons, spells & soundtracks!
My roles in the project
🎮 Game Design | • Weapons, Abilities & Perks • Enemies & Boss • 3C • Gameplay Loops & Progression (Micro & Macro) • Game Feel, Balancing & Tweaking • UI & Menus • Playtests |
📐 Level Design | • Rooms & Bullet Hell Patterns |
🖥️ Programming | • Enemies & Bullet Hell Audio Synchronization (Using FMOD) • Weapons, Abilities & Perks • 3C • Aim Assist System • Controller & Keyboard Input System (With Rebinds) • Spatial Controller Vibration System • UI & Menus • Daily Leaderboard (Using Firebase) • Discord Bot which highlight the best score of the day • Achievements System • Ported the game to Steam & Nintendo Switch |
🪀 Animations | • Character Animations • Weapons Animations • Enemies & Boss Animations |
🔥 VFX | • Black Hole Room Transition • Weapons & Abilities (Smears, Projectiles, Lasers, Explosions, etc.) • Enemies & Boss Attacks • Chromatic Aberration On Hit • Time Slow On Room Complete |
📊 Marketing & Communications | • Pitch to several publishers • Communication on social medias (Twitter, Reddit) • Mailing to 300+ content creators (YouTube, Twitch) • Discord Server • Steam Page Optimization • Pitch & Communication with Nintendo |
🔧 My Tools |