Montpellier, France
alexandre.b.kadri@gmail.com

Swarm


GenreBoss Fight, Musical
DevelopersOKYO GAMES (6 people)
Release Date12 Jun, 2020
Context3rd year diploma project
Platforms

Swarm is a Boss Fight Game in which you face a giant creature attacking in rhythm with the music.

Switch between melee and shoot’em up while dodging powerful incoming attacks.

My roles in the project
🎮 Game Design• Boss Attacks, Patterns & Phases (Melee & Shoot’Em Up)
• Boss Audio Synchronization
• 3C (Melee & Shoot’Em Up)
• Game Feel, Balancing & Tweaking
• UI & Menus
• Playtests
🖥️ Programming• Boss Audio Synchronization System (Using FMOD)
• Boss Attacks, Patterns & Phases
• 3C (Melee & Shoot’Em Up)
• Character Abilities
• UI (HUD & Menus)
• Achievements System
• Leaderboard (Using Firebase)
• Ported the game to Steam
🪀 Animations• Boss Animations
• Character Animations
🔥 VFX• Background Cell Shader (Audio Sync)
• Grid & Shadow Shader (HLSL)
• Glitch Shader (HLSL)
• Distorsion Shader (HLSL)
• Chromatic Aberration On Hit
• Health Audio Visualization & Decrease
🍩 3D• Boss
• Little Bees
🔧 My Tools