Genre | Boss Fight, Musical |
Developers | OKYO GAMES (6 people) |
Release Date | 12 Jun, 2020 |
Context | 3rd year diploma project |
Platforms |
Swarm is a Boss Fight Game in which you face a giant creature attacking in rhythm with the music.
Switch between melee and shoot’em up while dodging powerful incoming attacks.
My roles in the project
🎮 Game Design | • Boss Attacks, Patterns & Phases (Melee & Shoot’Em Up) • Boss Audio Synchronization • 3C (Melee & Shoot’Em Up) • Game Feel, Balancing & Tweaking • UI & Menus • Playtests |
🖥️ Programming | • Boss Audio Synchronization System (Using FMOD) • Boss Attacks, Patterns & Phases • 3C (Melee & Shoot’Em Up) • Character Abilities • UI (HUD & Menus) • Achievements System • Leaderboard (Using Firebase) • Ported the game to Steam |
🪀 Animations | • Boss Animations • Character Animations |
🔥 VFX | • Background Cell Shader (Audio Sync) • Grid & Shadow Shader (HLSL) • Glitch Shader (HLSL) • Distorsion Shader (HLSL) • Chromatic Aberration On Hit • Health Audio Visualization & Decrease |
🍩 3D | • Boss • Little Bees |
🔧 My Tools |